Koizumi on the initial vision of Switch, why Nintendo doesn't focus solely on raw horsepower

A portion of a Game Informer interview with Nintendo's Yoshiaki Koizumi...

GI: When did you first start dreaming about the Switch and what was the initial vision?

YK: We are always thinking about new hardware, and we started working on this plan about three years ago. Since then, there have been a lot of discussions between our staff, and we tried a lot of different things. Nintendo's concept of a social experience for the game systems we have developed in the past has been to provide a chance to play games together in your living room. To adjust that to the world as it is today, we decided that an unfettered experience that can be enjoyed anywhere would ultimately maximize the number of people who can enjoy our games and be the most fun, and so we decided on this design.

GI: Nintendo rarely tries to develop the most powerful system on the market. Why do you feel GPU speed is less important than a console's other features?

YK: For Nintendo, the axis of improvement for each new generation is the system concept. To make it possible to play a game system at home or on the go seamlessly, we had to take a different perspective and consider factors such as the battery usage of the "system on a chip." This is a different axis than simply improving processing power, so we selected design elements that fit the type of product we wanted to produce. This was definitely the case for Nintendo Switch.





from GoNintendo

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