We're all over the place in this episode, but in a good way! Plenty of great Nintendo news to talk about, and all sorts of random discussion. Don't worry, no Star Wars spoilers!

Download Episode 644!





from GoNintendo

The 8th game in the Picross e series!

The newest version of the series, withall the functions of previous titles!"

The 8th game in the Picross e series with over 500,000 downloads worldwide.

It retains all the functions of Picross e 7, with all new puzzles. Enjoy Picross in a comfortable play environment refined from all the previous series.

Picross is a "Picture Crossword Puzzle Game" where numbers act as hints to complete images.

The rules are simple and easy to grasp. Anyone can do it!





from GoNintendo

Let's celebrate! Festival holiday fun is back for a limited time in Miitomo Drop!

- Santa golf cap
- Spiffy Santa suit
- Happy holiday pants
- Santa gal hat
- Santa gal dress
- Santa gal boots
- Winter night dress
- Toy soldier hat
- Toy soldier uniform
- Party hat
- Holiday party gown





from GoNintendo


Looks like Animal Crossing: Pocket Camp is going to see a sizable bit of maintenance time tomorrow. Make sure to get all your camp chores done early, or you'll have to wait until the afternoon to hop back in.

Thanks to AlienboyVA for the heads up!




from GoNintendo



Looks like we could be getting some new content for Sonic Mania. The information found via Steam above looks to indicate a free content patch on the way. Obviously nothing official, but a good sign. Let's see if SEGA jumps in and confirms things soon!

Thanks to FangztheWolf for the heads up!




from GoNintendo

PAYDAY 2 is a first-person-shooter, cooperative heisting game, where the player takes on one of many different in-game characters and rob banks together with three friends, creating a four-man crew.

PAYDAY 2 is a worldwide hit brand where gameplay, community interaction and plenty of content updates are highly important to its success. PAYDAY 2 is about teamwork as you need to cooperate to succeed on each heist, playing with a varied crew where different types of Skills and Perks are applied. The same goes for weapons: PAYDAY 2 holds a wide range of weapons, stretching from pistols and sniper rifles to shotguns and flamethrowers. Together with your arsenal comes plenty of modifications such as new optics, barrels, stocks and magazines - everything created so that every player will find a fit for their unique playstyle.

Customization and cosmetic upgrades have always been core pillars of the PAYDAY franchise. PAYDAY 2 on the Nintendo Switch will come with hundreds of masks for players to choose from, plus patterns and skins they can use to customize weapons, armor and masks.

PAYDAY 2 is now coming to the Nintendo Switch where the same feel and focus on gameplay is still key, but with added mechanics and updates made to accommodate the Nintendo Switch touch screen and features.

Rob banks together - Get some friends together or just join an online game, either way you'll be part of a crew where each player counts.

Everyone has to start somewhere - You start out small, with a minor arsenal and a few masks. But soon you'll earn more money and start climbing the ranks.

Your game, your choice - How you play the game is up to you. There are plenty of difficulties to choose from and weapons range from pistols to flamethrowers.

Approach with caution, or not - You can either play Loud or Stealth and adjust your loadout to fit your playstyle.

Perks & skills - To alter the game even more you can dive into the different Perk Decks and Skill Trees. Each will provide a different experience and you're sure to find a fit.

Never boring - There are a ton of heists with different settings and experiences. Everything from classic bank heists or robbing a diamond store to robbery on a moving train or setting a mall on fire - and each heist differs as you re-play them.

Custom goods - There are over 250 masks in-game and there's more than 150 weapons that can be customized with mods, boosts and types ammo to be used with each type of weapon. Finally, there are plenty of skins, patterns and materials to create a style for each player.

Grab yours here




from GoNintendo

Coming from the Terraria dev team...

Once the team gets through the initial hotfixes needed on Console, they will shift their attention to bringing Mobile up to the 1.3 era as well as finally bringing Terraria to the Nintendo Switch. Some work has been done there, but with the foundational codebase now in place, that work can accelerate to full speed! We will hopefully have an update on that timing in the very near future, so stay tuned. Beyond that, the Re-Logic and Pipeworks teams will get together on laying out a cadence for bringing all of the 1.3.X content over to Console/Mobile/Switch moving forward.

Sounds like we should have some more solid details in the near future. Let's hope this one hits Switch sometime early in 2018.





from GoNintendo




from GoNintendo





from Faygoluvers http://ift.tt/2CKqMVV

Listen to “Knockturnal” on Spotify – https://goo.gl/rg5FRQ

Produced by: TunnA Beatz and Smart Alec
Remix Produced by: Zeke
Recorded and Mixed by Chris Paxton at Nexus Audio
Guitar by Danny Owsley
Directed by: Josh Fields at Hatch 86

“Knockturnal” is off the album “Love Bites” – AVAILABLE EVERYWHERE!





from Faygoluvers http://ift.tt/2AYDumI

Time for the weekly podcast, boys and girls! Well, almost time. We'll be going live at 3:15 PM EST, and we'd love to have you join us! We'll be adding in the YouTube embed below once everything is up-and-running. Hope to see you then!





from GoNintendo

A portion of a Telegraph interview with Yosuke Matsuda, Square-Enix's president...

T: How has the Switch changed how Square Enix as a whole look at developing and designing games?

YM: We announced this in our yearly results as well, but certainly the really great thing for us is to see how the Switch is selling so well, it's doing incredibly well, which is nothing but a good thing for us. As a publisher and developer of games, we obviously want to get our games onto as many different platforms as possible, and so obviously having a broad range to choose from can only be a good thing for us, so certainly seeing Nintendo's hardware selling so well and doing so well, getting our games on that can only be an advantage for the company, so we're very happy about it. Like I said, it makes our portfolio even more broad and even more bountiful.

T: Where do you think the balance of using existing IPs and creating new IPs stands in the future of Square Enix?

YM: We really want to do both of those in equal balance. Obviously we're going to continue making new games, and for the older IPs as well, not just the remake/remasters we've been doing, we want to create sequels and new games in those series as well.

Certainly the Switch, as well, because it has sold so well and is doing really well at the moment, there's a number of previous game IPs that we've got that we didn't make continuations of those series sequels for in the past, and I think maybe looking into doing some of those kinds of sequels to older IPs on the Switch in the future is something we'd like to look at.





from GoNintendo
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