Khan Noonien Singh is, arguably, Star Trek’s greatest villain. He is a complex character whose intelligence, experience and strength made him a formidable and dangerous adversary for James T. Kirk. Khan’s mythos has proved enduring for Trek fans, who’ve seen this character arise across their screens in different decades and even timelines. This character is compelling not only because his engineered intellect and strength make him a threat to Trek’s protagonists, but because his failing is one that’s easily reflected in our own character and choices. While Khan was compelled by his drive to conquer and gain superiority over others in the Star Trek: The Original Series episode, “Space Seed,” it was his need for vengeance in Star Trek II: The Wrath of Khan that cemented his place in Trek lore.


On the surface, it could be argued that Khan’s complaint is not entirely without merit. He agreed to be left on a planet that, while difficult, could provide a way of life for him and his crew that would allow them to flourish, but would prevent them from exercising their militaristic and colonial ambition. As Khan recounts the story to first officer Chekov and Captain Terrell, a cosmological explosion caused planetary desolation six months after their arrival, which led to the deaths of several crew members -- including his wife. Neither Kirk nor Starfleet returned to confirm Khan’s viability or whether his planetary conditions had been altered. There is reason for this, given Starfleet’s reticence regarding genetic engineering, but it seems odd that a humanitarian organization such as the Federation would not have registered the potential harm to these people once Ceti Alpha VI had exploded. This began the process of Khan’s 15-year meditation on revenge and an obsession with seeking vengeance upon Kirk for what he’d lost.

In an essay originally published in 1625, Francis Bacon wrote that “revenge is a kind of wild justice.” If an initial wrong is an offense against law, Bacon argues that the need for revenge puts law aside altogether. This is especially the case with what he calls private revenge, which acts out of vindictive desire. Public revenge is an account of justice where a wrong committed is repaid in like manner/measure. However, Bacon prefaces both public and private by noting the harmful psychology of revenge in each instance. He writes that people meditate upon revenge in order to keep their wounds fresh, to prevent them from healing, to maintain the desire and need for retribution.

The Wrath of Khan

This can be easily seen in Khan’s desire for vengeance. He’d kept his wounds fresh and made retaliation his singular object of desire. What’s more, on two separate occasions his first officer warns him of this and attempts to persuade him to leave that path. When Khan first captured the Reliant and later when he successfully stole the Genesis device, Khan’s second-in-command highlights that he’s now free. He has in fact beaten Kirk and proven his superiority over the Starfleet captain. Khan responds, “He tasks me. He tasks me and I shall have him.” The issue is that while Khan had a starship, he was not free. He was not free from his obsession and longing for revenge. He’d meditated for so long on his wounds that he couldn’t leave them behind or live without them. Ultimately, this obsession leads to his undoing. The thirst for vengeance is never satiated and so it begins to consume itself.

Khan, Star Trek Into Darkness

It’s easy to see Khan’s desire for revenge be his own undoing; it’s often a villain’s fate. However, in the Kelvin timeline we are introduced to a troubling reversal. Here, Khan is not the only one bent on revenge. Kirk and Starfleet as a whole are at risk of succumbing to a need for vengeance and public protection. Admiral Marcus is obsessed with external threats to the Federation and is willing to sacrifice the Federation’s principles to preserve its structure. In doing so, he resuscitates Khan and holds his crew hostage to manipulate him into doing the admiral’s bidding. In response, Khan attacks Section 31 and later the command council, killing Captain Pike in the process. Khan is once more seeking revenge for his crew and attempting to gain power for his own ends. However, the loss of his mentor lures Kirk to seek revenge. It clouds his judgment and allows him to also be manipulated by Marcus. Kirk’s obsession with avenging Pike’s death and the war declared on Starfleet by Khan brings him close to sacrificing his principles and his friendships.

Khan, Star Trek Into Darkness

Here, the potential fallout of what Bacon called public revenge is also explored. A public wrong has been done, but both on a personal and institutional level, the desire for vengeance causes the implosion of the individuals obsessed with it. Kirk nearly gives up his Federation and Starfleet values, along with his friendship with Scotty, and as Spock points out, his moral foundation. Marcus gives up what the Federation stands for in his need to violently respond to the Klingons he considered aggressors. Khan’s desire for vengeance against all Federation principles and persons results in the loss of those he held most dear. Once more, revenge consumed itself.

In a diary entry written in September 1947, Gandhi wrote, “Anger breeds revenge and the spirit of revenge is today responsible for all the horrible happenings here and elsewhere… Let not future generations say that we lost the sweet bread of freedom because we could not digest it.” In the Prime Universe, Khan had gained his freedom (albeit through violent means), but his obsession with revenge prevented him from digesting that bread. In the end, for Khan, and for Marcus in the Kelvin timeline, revenge was not wild justice, but the abrogation of laws, principles and sanity. The stories of the two Khans show that it’s not just our enemies that can be consumed with a desire for revenge. We, too, must guard against its corrupting tendencies.

Timothy Harvie is Associate Professor of philosophy and ethics at St. Mary's University in Calgary, Canada.  His interests lie primarily in philosophical theology, political philosophy, environmental and animal philosophies, and ideas of the role of hope in society.  He is a lifelong
Star Trek fan.


from Star Trek Latest News

from Faygoluvers

The Switch was the biggest success story for gaming in 2017. Nintendo bounced back from the Wii U in a huge way, and so far, the platform shows no sign of stopping. While Nintendo is certainly making money hand over fist, it turns out other game companies are as well. Gamasutra talked to some studios which focus on making Switch ports, and they're benefiting in a big way from the platform.

Adam Creighton, director of development at Panic Button

“You know that meme? With the dog? Drinking from a sprinkler? That’s me right now and we might have some other titles for that platform, and maybe some other games for other platforms, in the works. In terms of volume, I’m in this amazing place where as a studio we get to choose how we want to grow, and with whom, and with what projects. My biggest challenge lately is not which projects do we pick to retarget to other platforms, but managing the other parts of our portfolio, picking the different projects that are exciting to different people in the studio, and being responsible about what I want to work on, versus what is best for the studio.”

Tony Cabello, CEO of BlitWorks

“We’ve recently experienced a big increase in the amount of work. Even though we’re always very busy, we’re now working on more projects at the same time, especially indie games which are our speciality. This is mainly because nowadays, indie studios see that publishing their games on consoles is a possibility, that was not so easy to do in the past because the access to the market was more restrictive. So we now have more developers reaching out to us to get there.

It’s a good time to be a port house, everyone wants to have their game published in every available platform, and even though many developers don’t know they need a porting service they end up realising it requires a whole different skill set.”

Ted Staloch, the executive VP of publishing at Aspyr

“With so many powerful, capable devices, there is simply more opportunity for brands today than what our partners typically have resources or expertise to fulfill. It’s a need Aspyr is very happy to fill, as gamers have demonstrated they don’t want their favorite games tethered to only one device.”

from GoNintendo

Gal*Gun 2 is getting some DLC right off the bat, and Inti Creates has revealed that it'll be some swimsuit DLC. It appears to be nothing more than cosmetic DLC, putting the girls in ripped swimsuits.

We also get a look at the Limited Edition in Japan, which includes a drama CD and some exclusive artwork. You can check out more DLC screens and more pics of the limited edition here.

from GoNintendo

Manami Matsumae, composer on the original Mega Man, has finally spoken up about something fans have been talking about for years. Elec Man's theme shares a lot of similarities to a pair of tunes by Journey and R.E.M.. Was this a concious tribute, or pure coincidence? Find out in the video above!

from GoNintendo
The city is being invaded by monsters from the Upside Down World! You, the Potion Master, must defeat evil all alone, with no tutorials or "Easy Mode" to assist you. You'll have to rely on the help of Fäy, your companion fairy, and your potions!

Jump and shoot like they did in the good ol' arcade days. Fight enemies in your world and in the Upside Down World! Defeat gigantic bosses and acquire their powers!

*You already know how to play! The challenge is in the game, not in complicated controls!

* Story Mode with five different worlds, Game+, Boss Rush Mode, Challenge Mode and multiple endings!

* More than 30 different enemies, 7 boss battles and lots of secret characters to discover!

from GoNintendo

Suicide Guy is a first person action-puzzle game set in a world of dreams. You'll assume the role of a nice big guy unable to wake up from his dreams. Your task is to help him to step out of them.

from GoNintendo

Eevee icons

- 9 different icons featuring the Eevee family
- for use on social media
- available to download for a limited time only
- set the icon as a profile picture on Facebook, Twitter, or any other social platform
- grab high-quality versions of the icons here

Project Eevee campaign giveaway

- win a life-size Eevee family plush
- 1 winner for each plush shown above
- follow the Project Eevee Twitter account and retweet the Eevee family plush that you want to enter
- giveaway ends March 6, 2018 and prizes can only be shipped within Japan

"How to draw Eevee" official video feature

from GoNintendo

Check out more screens here

The team behind WorldNeverland: Elnea Kingdom has said that the game would feature some Switch-specific content, and today those elements were revealed. You can see the full list of exclusive content below.

Costumes (available as DLC):

- Monarch’s Black Armour
- Traditional outfit
- Traditional outfit (kids)
- Traditional outfit (black)
- Traditional outfit (kids) (black)
- Prince/Princess’s Indoors Clothes (red)

Hair colors (rewards for missions, and can be purchased in the in-game shop)

- Royal Green
- Dark Rose
- Lamilla Orange
- Fran Olive

Hair colors (available as DLC)

- White Sand
- Sakura
- Abyss Green
- Inferno

Interior items


- Roselle
- Garfin
- Royal
- Shizuni

Fireplace ornaments

- Dishes – Norma
- Flowers – Norma

Desk decorations

- Flower – Norma
- Team Time – Norma

from GoNintendo

Today's Twitter update brings us some more screens for the Train Friend Ability. Hop on the train and run through enemies at breakneck speeds!

from GoNintendo

[Special Maps] The third map from a new set of Special Maps (related to the “Shadow Dragon” DLC Pack for Fire Emblem Warriors) is now available: “Minerva”. (available until March 8th)

[Special Maps] The 19th Daily Special Map is now available: “Daily – Part 20”. You can clear it on Normal and Hard, and get 1 Orb for each difficulty level (available until February 28th)

[Quests] A second set of Daily Special Quests for the latest Tempest Trials event is now available: “Tempest Trials” (available until February 28th)

from GoNintendo

ー EYERESH for Nintendo 3DS (¥1,500 → ¥800) 3DS (28 February - permanent)
ー Manticore - Galaxy on Fire (¥2,100 → ¥1,890) Switch (22 February - 22 March)
ー Hyper Feather Ball (¥980 → ¥685) Switch (21 - 28 February)
ー The Bridge (¥990 → ¥693) Switch (15 February - 14 March)
ー Gear・Club Unlimited (¥5,184 → ¥4,665) Switch (15 - 28 February)
ー Bulb Boy (¥999 → ¥699) Switch (15 - 22 February)
ー Konna Boku ga Sukuu Sekai: Hermit Saver (¥1,080 → ¥700) 3DS (07 - 21 February)
ー Legna Tactica (¥1,080 → ¥600) 3DS (07 - 21 February)

from GoNintendo
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