Another snippet from Nintendo's investor Q&A includes comments from Nintendo's Tatsumi Kimishima and Shuntaro Furukawa on their partnership with Cygames, and what it means to be a game developer. You can see a summary of the events below.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business
- they are also happy with the various projects created in partnership with DeNA, and their relationship will continue
- Nintendo is trying to expand its lineup of mobile games
- Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly
- DeNA doesn’t just support Nintendo’s mobile applications, but also its Nintendo Account system with tech and dev support
- those areas of Nintendo's partnership will also continue
- Nintendo is open to partner with other companies as well in the future
- by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo’s characters
- ultimately they’d like it to become synergistic with the console business
- Nintendo wants to make mobile games one of the pillars of revenue
- it’s not enough to just expand dedicated internal development resources for this goal
- this is why Nintendo is looking for possibilities to do it externally as well
- Nintendo thought that Cygames’ plan with Dragalia Lost was common ground for the companies, so they decided to partner
- one important factor to think about when managing a company like Nintendo is that its products aren’t daily necessities
- Nintendo creates entertainment and fun, and the essence of its business will remain unchanged
- Nintendo says it’s a high-risk business, and there are times in which performance could be good or bad
- Nintendo will continue to create specialized gaming hardware and software for the world
- the aim is to be successful every time, but sometimes it will work out, and sometimes it won’t
- instead of thinking “I can’t do this” they'd rather think “what can we do to continuously tighten our relationship with the customers?” and “can we ease the risk a little?”
from GoNintendo


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