A portion of a Gamasutra interview with Nifflash, developer behind Uurnog Uurnlimited...
GS: How did you come up with the concept?
N: The best game I had on my NES was Super Mario Bros 2. I love the mechanics of picking up items and carrying them around. After exploring them earlier in FiNCK, I always knew I wanted to come back to them again. Then, there was the idea about a world where only the state of a single room was saved which had been lingering around in my head for a while.
The thing that got the Uurnog started was that, for many months after releasing Affordable Space Adventures, I was prototyping, but couldn't find anything I wanted to work on. Luckily, Mario Maker was released, and I found myself making lots of levels in it. So, I asked myself why I had no problems making Mario Maker levels when I couldn't make a game on my own, and realized the answer was that it's super fast to experiment and have something playable in Mario Maker, which makes level creation fun.
I decided I wanted to try making a platformer, and that's where it struck me to combine the SMB2-like mechanics of picking items up, and the save room idea for storing those items. Then, I started out making a level editor inspired by Mario Maker (though not as polished of course) and started designing areas.
from GoNintendo
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