A portion of a NintendoChitChat interview with Red Candle Games...
NCC: What inspired you to pick 1960s Taiwan as the setting for Detention?
RCG: Detention started out as a solo project by Coffee Yao. The original idea was simple, to tell a story of Taiwan. At first, the time was set in the 1980s, as it was when Coffee grew up and could reflect to. But to create the background for this atmospheric horror game, we dived deep into our own history and came across the martial law period White Terror during the 1960s Taiwan. It was a time when dictatorship was enacted, and people were living under fear, and we felt that the fear coming from the extreme oppressiveness could be a good match to create the psychological horror environment for our horror game.
from GoNintendo


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