Tequila Works creative director and CEO Raul Rubio was recently interviewed about their game RiME. Mr. Rubio discussed the game in great length, touching on how the game speaks to players in unique ways.
"Rime is a fable in the sense that on the surface its story must be universal; it must be understood by everyone. But the message must feel personal no matter who you are, your background or your beliefs. Words felt superfluous, the soundtrack and mood in Rime adapts to your actions as a player. But otherwise it's just you in the island. So we decided to create a narrative structure that relied on symbols (the red cape, the storm, the king, the tower, the fox, etc.) and subtle visual language (the use of colors, the brilliant atmosphere and music by David GarcĂa, and simple icons - i.e. a sun that transforms into a moon when you cast a shadow over it)."
Turns out RiME's story is a deeply personal one to Rubio, as the in-game events were directly inspired by something Rubio went through as a child. If you haven't played the game yet, the discussion of Rubio's real-life event is a big spoiler on RiME's story. Click over and read through if you've finished the game, but hold off if you haven't!
from GoNintendo

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