RiME team still figuring out how to best patch the Switch version for performance, more info coming January

RiME has quite a few technical hiccups on Switch. The dev team is well aware of these issues, and it seems they're working to tweak some things. The RiME community manager released a statement on the matter, and while it seems some problems won't be fixed, the dev team is looking into what they can do to better the experience.

Last month we shared that our teams were aware of the FPS, resolution and hitches players were facing on the Switch version of RiME. We committed to investigate these issues further, and to explore what our next steps might be. We wanted to let you know our teams have been continuing to research potential solutions for some of these issues. To be clear, some aspects of the game are beyond a patch-level fix, but there are changes that can be made to improve some elements.

That being said, we have not determined our path yet. Right now we’re facing a balancing act, as improvements in some areas may have issues in other areas. As such, we're still investigating the best balance. We will be providing you with our direction in January, so please keep an eye on social media for that announcement.





from GoNintendo

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