Brawlout devs discuss what differentiates the game from Smash Bros.

A portion of a COGConnected interview with Brawlout dev, Bodgan Iliesiu...

COGConnected: What features set you apart in the inevitable comparisons to Smash Bros and Brawlhalla that are bound to surface?

Bodgan Iliesiu: While Brawlout is based on the Platform Fighter genre which was established by the Super Smash Bros series, the fighting game mechanics are inspired from more traditional fighters, like Street Fighter, Tekken or Mortal Kombat. The movement and win rules are really where any similarity lines can be drawn to Super Smash Bros.

We’ve focused on more fast-paced battles, faster movement and a lot more aggressive combat style for all characters. Brawlout is combo oriented, with block and grab buttons totally removed, and this takes away the defensive playstyles found in Smash. Instead of having to read the opponent’s moves, and reacting to them (in the rock-paper-scissor / attack-block-grab style), all you need to focus on is your movement flow and anticipating your opponent’s trajectory around the stage.

We also introduced the Rage Meter. It’s charged by dealing damage or even faster by taking damage. When half filled, it gives you the option to do a Rage Burst, which acts more like a Combo Breaker in Mortal Kombat (you can interrupt your hitstun, or even use it to do several air moves such as 2 recoveries, when activated in air). When the Rage Meter is full, you can go into Rage Mode. This lets you deal more knockback while lessening your own when hit.

The main difference is the character play styles. They are not duplicates of Smash movesets, but instead, all designed around established fighting games archetypes or fun action games mechanics. For example, King Apu wields a long chain, similar to the main protagonist in Castlevania, while Olaf Tyson combines close range boxing moves with long-range freezing attacks (a-la Sub Zero). Whether you’re a die-hard grappler or a rushdown fiend, there is a fighter for you in Brawlout.

The metagame outside the main play modes are a totally unique fighting-platformer experience, likened to modern online games, similar to Overwatch or Injustice 2 (or even Brawlhalla), with progression mechanics and robust online tools, like:

• 1v1 Casual matches for low-stress competition
• 1v1 Ranked matches
• 2-4 player private lobbies where players can practice or mess about to their heart’s content
• The Brawlout Network where players can check their fight stats, match history and replays
• Brawlout TV which allows for live spectating and watching of specific player replays
• Weekly competitive tournaments for those looking to prove their Brawlout skills

Full interview here (thanks Sligeach_eire)




from GoNintendo

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