Valkyria Chronicles 4 producer Q&A - dev time, coming back to the series, and more

In case you missed it, the beloved Valkyria Chronicles series is making a grand return to the west with Valkyria Chronicles 4! Revisit a WWII inspired world with a refined tactical RPG battle system, rich painterly aesthetic, new ensemble cast of characters, and a captivating story about growing up on the battlefield.



Although the Valkyria Chronicles 4 team has been super busy, we were able to ask producer Kei Mikami a few questions about his experience working on the newest mainline entry of the Valkyria Chronicles series.

Question: When did Valkyria Chronicles 4 begin development?

Kei Mikami: It’s been about two years since the project officially started. It might be a little longer if you include the time our director, Mr. Yamashita, spent in the planning phase.

Question: What brought you back to the world of Valkyria Chronicles 4?

Kei Mikami: The aim of this Valkyria Project is to expand the series on a global scale. We haven’t released a mainline title since Valkyria Chronicles 3 in 2011, so our goal from the beginning was to attract new audiences worldwide. Our overarching vision is to return to the original Valkyria Chronicles’ roots, while building on improvements from the rest of the series. Valkyria Chronicles 4 is the culmination of everything we’ve learned up to this point.

Full producer interview here




from GoNintendo

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