A portion of a FingerGuns interview with dev Andrew Bennison...
FG: How was the Switch to develop for?
AB: Overall it was the best out of all three platforms and that comes down to two reasons. One, we’d already done a lot of the leg work, taking Unbox from being able to run on PC and then to run on PS4 and Xbox One so we’d already done a lot of the leg work to make it more efficient. The other half is that Epic and Nintendo have worked closely to ensure that UE4 (game engine Unreal Engine 4) very compatible to develop for on the Switch. Nintendo have clearly taken on feedback from developers and I don’t know how much of this is public but Nintendo platforms are famous for being really difficult to develop for.
Historically, they’ve been a challenge to say the least and this time around it seems like they’ve taken on a bunch of feedback and it’s been a much more seamless process. There’s a lot less rules and regulations and lot more streamlined. I still think they have their work cut out for them to make the process as smooth as say, Sony’s process which is really good for iterative feedback. If there’s something wrong you know the second Sony find out about it which is helpful.
So I think Nintendo have some work to but it’s a lot less painful than it has been in the past. We pencilled out a few months to do this port and after a few weeks we were pretty much done and we’re there scratching our heads like ‘something’s gonna go wrong, karma is never this nice’, but this time it was!
FG: Is it a case of updates now for Unbox or are you moving on to the next project?
AB: A bit of both. There are plenty of things we want to do with Unbox, we want to boost the resolution a bit for Switch. We want it to be as good as possible so we’re working on that. Extra content will all be due to demand, and we really want to work on new stuff so we’re in the fun period where we can execute on ideas and talk to people about all these crazy things that we want to do and it’s nice to be back here as we’ve spent just a year in ‘porting mode’, and it really is just soul crushing work because it’s not creative in the slightest.
So be to be back in the creative headspace is just great. It’s a breath of fresh air.
from GoNintendo

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