Super Mario Odyssey director explains why New Donk City takes a realistic approach with its visuals

The following comes from a Game Informer interview with Director Kenta Motokura...

“I thought that we needed a scale that was easy to understand. Users will wonder how high Mario can jump and how far he can fall. We thought that it would be easier for users to understand and relate to the world in which they actually live. Mario is a strong enough character that he fits in just fine in a realistic environment.”

I always find Nintendo's thought process for their games to be fascinating. After all these years, they go with a realistic setting to better showcase Mario's abilities to players. It's an interesting idea, but I wonder how many first-time Mario players will actually get the experience Nintendo envisioned.





from GoNintendo

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