Looking for a bit more insight into the creation of Super Mario Odyssey, as well as talk of Mario in general? GQ sat down with both Yoshiaki Koizumi and Kenta Motokura from Nintendo to see what went into the process, and glean info on why Mario seems to be a character players never outgrown.
GQ: A lot of this stuff comes across as very funny when you see them in-game. Is that important? Do Mario games have a sense of humor?
Motokura: Yeah, absolutely—it's very important to us that these games have humor, and that playing will put a smile on people's face. And I think if you have a game that has these responsive elements in it, it allows you to give extra range to situations, where Mario is in a dangerous situation and it shows on his face, or he gets in a more serious situation—so that contrast also allows for other emotional connections as well. I think in this game in particular, Mario [goes through] a lot of different emotions and I think that's something people will very much enjoy about this game.
GQ: Do you ever worry about people outgrowing Mario?
Motokura: I think in general, players are always looking for something new, they always want something new out of their games. So I think Mario just always has to be trying new things and taking on new challenges.
from GoNintendo

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