Nintendo discusses how they built the Switch's first year of content, intend to keep up a steady pace for 2018

Japanese website 4Gamer sat down with Super Mario Odyssey producer Yoshiaki Koizumi to talk about the upcoming game, but they also got into a discussion about the Switch's first and second years of content. The lineup for 2017 was/is a stellar one, with big-name titles hitting every month. What will Nintendo's approach for 2018 be? Koizumi had these tidbits to share.

- the beginning of a console's life is very important
- this includes both the amount of software released, and if people are satisfied with that content
- Nintendo released Switch in March to give people time to understand the system before holiday season
- Nintendo's games each had a different goal when showcasing elements of the Switch
- Zelda: Breath of the Wild let people feel the surprise of letting you take a home console-quality game on the go
- 1-2-Switch was made for explaining the Joy-Con
- Mario Kart 8 Deluxe is to let people experience the idea of sharing controllers
- Splatoon 2 is to convey the fun of local multiplayer
- ARMS is a way to show that Nintendo is also creating new IPs
- Nintendo put a lot of thought into the timing of releases like Super Mario Odyssey and Xenoblade Chronicles 2
- it was really hectic to make these titles fit just right into the schedule
- things are being constructing in such a way that the steady pace will be maintained for 2018
- Nintendo still has a number of IPs left to bring to Switch
- there should be many third-parties that will look into different ways of using the console





from GoNintendo

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