Kid Tripp dev talks Switch porting process, when it started

A portion of a Nintendo Life interview with director and programmer Michael Waites...

NL: How has the development process been on Switch?

MW: So far, it is all going well. I’ve taken a little break from it to help out another publisher with a conversion of a Unity project but I expect to be back onto it shortly. Some of the work on the other project crosses over with Kid Tripp anyway, such as handling all the controller configurations that are possible and other aspects, which have inspired ideas to make Kid Tripp even greater on the Switch, so it is all good!

NL: When did it start?

WM: I started the conversion to Switch in the week of the launch of the 3DS version. Getting the game running with identical content to the Nintendo 3DS version was fairly rapid as all it involved was getting my in-house engine up and running on the Switch. All that remains is to get the Switch-specific functionality added.





from GoNintendo

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