Coming from an IGN interview with game director Christian Whitehead...
“The Mean Bean Machine boss was probably the most complex boss to create, since it was essentially a game within a game. I spent some time researching the rules of the game and replicated them in the engine, getting the core chain mechanic and scoring system working.
(I was) not really expecting [the boss] to get approval from Sonic Team, since it was a different license, but they thought the idea was funny
The 'Amoeba Droid' chemical mini boss in Act 1 was already an evolution on the type of boss the original Sonic 2 Zone had, so Act 2's boss needed to use chemicals in another way that was distinct, yet fun ...The idea of different colored chemicals with various properties was already decided upon for Chemical Plant Act 2, so I just had a moment where it clicked and thought "What if those colored chemicals were being used to make Mean Beans?"
from GoNintendo

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