Coming from a PCGamesN with Julian Gollop, creator of the original X-Com...
“The creative director Davide Soliani is a friend of mine from Ubisoft. When I was at Ubisoft Sofia he was, and still is, working for Ubisoft Milan and I visited him a couple of times. We had conversations about project ideas… he was a fan of my previous games, like Laser Squad [Nemesis] and stuff like that, and he was really into his strategy and turn-based ideas from the beginning.”
Gollop recalls Soliani calling him to ask if he wanted to work on a project Soliani had coming up, but Gollop had to decline due to recently leaving Ubisoft for another title.
“I didn't know at the time that the project he was talking about was Mario + Rabbids, he couldn't say what it was. Nevertheless, had I been at Ubisoft I may have worked on it.
...to his credit, Soliani created his own tactical turn-based game, albeit in a rather unusual setting, which is brilliant. It has to join the X-Com genre because it's the only genre that's pushing this really interesting turn-based tactical system. Although it doesn't have much of a strategic layer as such, the connection with the modern XCOM systems is so obvious that it has to almost fall within the same genre.”
from GoNintendo

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