Uurnog Uurnlimited dev talks Super Mario Bros. 2 influence, unique soundtrack, co-op, multiple endings

Coming from a GamesBeat interview with dev Nicklas Nygren...

“It’s definitely a throwback to old platform games, especially inspired by [Super Mario Bros. 2], the way you can pick up and throw items. I remember in Mario 2 you could pick up every enemy and treat them as an item.

Nygren also talked about Uurnog's unique soundtrack...

“It’s more subtle stuff. When a bomb explodes, that noise feeds into the neural network, which means it gets unsure as to where it is in the music. When it tries to correct itself and get back to the correct state, what happens in between will be some kind of weird fill. Usually it sounds pretty good.”

Finally, Nygren touched on the multiplayer aspect and multiple endings...

“I wanted the co-op to be asymmetrical, so you don’t have two players with the same abilities. I wanted one player to be a dog that’s the other player’s pet. He’s on a leash, and that constraint creates a weird imbalance between the power of the different players.

When you have finished one ending, you can continue on the same save file and find the next ending,” said Nygren. “It’s even encouraged to do so, because triggering and ending changes some things in the world that can help you beat the game for the next ending.”





from GoNintendo

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