Team Meat talks Super Meat Boy Forever Switch development, considering retail release

A portion of a Nintendo Life interview with Tommy Refenes of Team Meat...

NL: Can you talk about the process of developing for the Switch?

TR: There tools are way better than they used to be. The last time I did anything with Nintendo personally was when we were doing Super Meat Boy for WiiWare and those tools were not great. It was all tools no developer actually uses, it was using something called Code Warrior which I learned in high school – that’s how bad it was. For instance my engine is something I’ve made over time so I’m very familiar with it because I made literally all of it. With the Switch I was able to get a build up and running in two days. The way Nintendo designed everything it’s all this pretty common stuff; with WiiWare you had to allocate between two separate banks of memory and all this crazy stuff, whereas here it will just run. Compile it in visual studio and there you go.

NL: Do you know if this will be an eShop-only title?

TR: It will definitely be eShop. We’re looking at possibly doing a limited physical release.





from GoNintendo

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