This week’s post is going to be a little more open-ended than our previous ones. We’ve shown you a whole lot of the trees that comprise the game so far, so we’ve decided it might be a good time to back up a bit and talk a little more about the forest. Put another way, we’d like to give you a broader overview of what Runner3 is all about and what we hope to accomplish with it.
We landed on a mantra of sorts early on in preproduction for the game: “Runner3 needs to be worthy of being a numbered sequel to BIT.TRIP RUNNER and Runner2”. We didn’t want it to feel like a half-step because A) it would be a huge disservice to fans of the series and B) it wouldn’t be nearly as fun to make. Change for the sake of change is no good either, however, and so we knew that all additions to the game would need to be in service of the overall fun. Fun is, above all else, our #1 priority when making a game. We want the graphics to be nice and juicy, of course, but this becomes a moot point if the game isn’t fun to play.
from GoNintendo

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