Coming from a Eurogamer interview with Sam Rivera, lead gameplay producer on FIFA 18...
"One of the things we wanted is that FIFA 18 should have a few more goals per match than FIFA 17. One of the complaints in FIFA 17 was that the AI was defending too good, a lot of people would just let the AI defend." That makes sense - make the AI defenders a little worse, and you'll get a few more goals.
We wanted to be more user-skilled. We need to create a skill gap so pro players can differentiate from regular players for example, the more you play the better time your tackle, the better chances you have of being a good player when defending. So, it's still possible to defend for sure, and to defend very well, but your skill as a player matters more than before."
from GoNintendo
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