Coming from a Eurogamer interview with Andrei Lăzărescu...
On being asked if FUT Champions and Squad Battles modes didn't make the cut due to casual players
"I see it as being more social...casual represents different things to different people. I look at them as two different games, two different worlds, that I think we should take for what they are, and keep in mind that we should not try to force people onto certain things just because it works on a certain platform."
Lăzărescu also talked a bit about why FIFA 18 on Switch lacks things like the Journey follow-up, the new 'cinematic' Career Mode transfers, the special animation system, and more. He said , "the hardware is very difficult" and went on to say that a future mode exactly like the Journey is "unlikely." On top of that, getting that content in the game "would take an army of people, if it was possible, to be done." Finally, Lăzărescu ended by saying, "I don't think it's impossible to do more with this engine."
This is honestly the first tiem I can think of any developer saying that the Switch hardware was difficulty to develop for. We've heard nothing but the opposite from all sorts of devs for 6 months now. Maybe Lăzărescu is saying that trying to cram FIFA 18 PS4/XB1 onto the Switch was difficulty to do with the hardware, which is why they cut features and went with a new engine. Either way, an odd statement to make. It's almost like Lăzărescu is trying to give himself/EA an out if/when they drop Switch support.
from GoNintendo

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