The following blurb comes from Doug Zartman, one of the devs who worked on Disney's Guilty Party for Wii.
We made an engine which generated mysteries, naturally called the Mystery Engine. We populated it with over 3000 clue items, each tagged with nouns and verbs that identified the core meaning of the clue. The Mystery Engine used this data to relate clues and generate randomized mystery scenarios which were non-obvious and solvable. There were billions of unique possibilities with this relatively small set of data. It used a grammar of nouns and verbs to create these mysteries. While the mysteries it generated were admittedly pretty simple, it's the only real random-mystery-generator in a game that I'm aware of.
Disney's Guilty Party really was something special on the Wii, but it seems like it was overlooked by many. Too bad, as far as I know, the game never got released on anything else.
from GoNintendo

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