A look into creating the ambient sound of L.A. Noire

The following blog snippet comes from Michael Theiler, one of the sound team devs for LA Noire...

The first setup is one I used many times on the ambiences for LA Noire. We didn’t have a procedural system in place for LA Noire, instead we had tracks between 1 min 30 seconds, and three minutes long, that looped, providing the ambience for different locations. There were over 100 different ambience tracks for exteriors and interiors, which faded in and out based on locations.

Once I had chosen the sounds and eq’d them to feel right, I would set up my delay auxiliary channel, and my reverb auxiliary channel. Both the delay and the reverb channel would be set to pre-fader. This way, I can control the apparent distance away that the sound appears, by reducing the amount of direct sound on the sound’s channel. So the signal you hear might be half direct, but all reverb, and some delay, creating a diffuse distant sound.

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from GoNintendo

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