Coming from the dev blog...
We love wall climbing, but we didn’t want to make Mega Man X where you can jump against every surface forever as we felt that style of movement is well-explored. We wanted to limit the wall climbing so we took inspirations from 3D action games like like Ninja Gaiden Black and Prince of Persia. In those games, your character can ascend the wall for a few steps, but then falls off. During the wall climb, you can jump away from the wall. OK, so how does that look in 2D?
from GoNintendo

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