Nintendo listening to fan-feedback for Zelda: BotW DLC, cautious about fan-service, not ready to talk sequel

Coming from a GameReactor interview with Eiji Aonuma...

GR: What is your assessment of The Legend of Zelda: Breath of the Wild, given the four months that have passed since its release?

EA: Excellent obviously. But I realise that during these four months I have not stopped working on the DLC, so we kept our nose to the grindstone and we never felt like our work was done and that it was time for us to review it. One thing is for sure: for the last four months, we have focused on the player's feelings, analysing their feedback and possibly changing via the DLC what they did not like. That said, we are still very cautious with fan-service, because too much fan-service can make the game tasteless. What I enjoyed during these four months was seeing the players and the sometimes unique and unexpected ways in which they play our game. Because the truth is we designed a game by saying that they were going to play as we wanted, or at least we knew how they were going to play. But when you see on YouTube how some people use the content we've created, we're extremely surprised. We really did not expect that type of use.

GR: Regarding the next Zelda, is there a schedule settled on yet? Could you give us any exclusive insights into that?

EA: No, you will not get a scoop! Sorry, my dear friend [laughs]. We have no plans for a future Zelda, we are still far from all this unfortunately for you. Today, I'm at a stage where I'm trying to gather a number of ideas for a sequel, but I cannot do it alone. It's a lot of work that will have to be done over a long period of time, and we're still far from having planned anything. Leave us a little time...





from GoNintendo

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