A portion of a NindieSpotlight interview with Shaun Roopra of The Dangerous Kitchen...
NS: Looking at the Kickstarter campaign that really got your started, your intention was going to the Sony platforms (including Vita) and PC. At the time the Wii U was presented as a possibility but wasn't the focus. At some point you then obviously ended up on Nintendo's radar and now you're launching as Switch-exclusive initially, then going to the others later. Not sure how much detail you can share but how did that all get changed?
SR: So when we actually started, the Wii U wasn’t particularly healthy looking. Don’t get me wrong, I’m a big fan of the console, but from a business perspective it made no sense. With the original prototype of De Mambo, being minimal was our mantra, so we felt the game would be great on a handheld. Since our game was Unity that kept out the 3DS which wasn’t compatible and we decided that the Vita being a strong indie machine would be great for us. Sony had a better reputation with indies and putting a Smash style game on a console which has Smash didn’t seem like the best option, so being with Nintendo wasn’t our intention. It’s funny how that works right? We exhibited at Bit Summit 2016, they liked the game and now we’re launching on the Switch! We changed focus because releasing in the launch period of a new console would yield far more exposure for a new company making their first game.
from GoNintendo

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