Super Mario Odyssey devs talk designing for handheld mode, Cappy throwing, roaming gameplay & more

The following comes from Super Mario Odyssey producer Yoshiaki Koizumi and director Kenta Motokura...

It was designed with the Switch's handheld mode in mind

"I think there's one thing that does lend itself to being played on a system that can be taken out on the go, but with the addition of the Power Moons and large number of them that you can collect, if you have two or three minutes and you're on the go, you can collect Power Moons because they're hidden everywhere. I think the ability to either follow the storyline or just collect Power Moons over a short period of time does lend itself to [playing on the go]." - Motokura

It's about what's right in front of you

"This is an experience that I don't think is just relevant to people who grew up in Japan, but kids who grew up anywhere who have the experience of playing in parks and playgrounds. And relative to their size as children, there was a certain kind of concentration of play elements and playgrounds different from what you experience as an adult. When I think about comparing Zelda and Mario in those terms, I think of Zelda as this really big world where you see something far off and you want to try to figure out how to get there, whereas the kind of worlds that we're creating in Mario are about the thing that's right in front of you and how you interact with that." - Motokura

A throwable cap was integral from the start

"As far as the hat action goes it was included in one of the prototypes the staff had come up with. It was part of the game right from the beginning. We have several different themes that arose from those prototypes, and one of those was focusing on the Joy-Con [motion controls]." - Motokura

Nintendo recommends playing with Joy-Cons detached

"You can play it either way, with the Joy-Cons attached or detached, but playing with them detached, and using some of these motion controls, we believe it feels a bit better, we've arranged for it to be a more positive experience. As far as instructing the player on the different controls, whether playing docked or undocked, there are some things we're not able to show you today, but that explanation or way of teaching players is in the game." - Motokura

It's not always clear what you can interact with — and that's intentional

"Because throwing the cap is a new action, we want players to feel empowered or encouraged to go ahead and try this action wherever they feel it might work. There are certain topographical hints near areas where you're going to be looking, and you might say 'That looks like some place my hat might reach or might attach to.' So there are some hidden elements like that, that players will start to get used to.

The game's structure isn't designed so that you have side quests, it's more that as you're traveling around the different kingdoms or areas, you'll find something that attracts your attention and there may be some sort of a quest around that, but it's all about going and finding and collecting the Power Moons. You need a certain number of Moons to unlock a new kingdom, so some of these what we might consider side quests, are solving some issue within a kingdom, but the real goal of that is to provide you with enough Power Moons to move on with the main storyline." - Motokura

You can't capture every enemy

"There is a rule where if you come across enemies wearing hats in the game, you're not going to be able to capture enemies already wearing hats." - Motokura

It may in fact be a buddy adventure

"Mario has always been a hat-wearing character, but because of the new action involved in this hat, we decided to make it into a character. Part of it was we wanted to have someone Mario would go on this adventure with, and there are more details about this that we'll be revealing at a later date." - Motokura

It has multiplayer, but Nintendo's not talking about it yet

"This is a game for the Nintendo Switch, so probably. But I'm afraid we can't share anything about that today."

Producer Yoshiaki Koizumi says he's 'more likely to be kidnapped than Peach'

"If you look over all the different games in which Peach has appeared, there are quite a lot in which she has taken an active role in the past. For example in Super Mario 3D World she was a playable character. And I think I know a couple of people who really enjoyed playing her in the Smash Bros. series as well. So we think of her as a very strong character. But some people do get kidnapped on occasion, and if I had to make a comparison, I'm more likely to get kidnapped than she is, but certainly it can happen to anyone." - Koizumi

The game's retro-future city is of no particular era

"In our game design we're focused on the gameplay elements themselves and how the game plays out. We looked for art styles or level design that works well with that gameplay. There is no actual setting in a specific time period,. But another bit of information is that Pauline makes an appearance, and we think that this is tied in with her character, so there's some back and forth exploration going on in that area as well." - Motokura





from GoNintendo

0 comments:

About SykoNews

Labels

Video Games Movies / Film Music Nerd News Underground News Star Trek Nerd Videos Tours Trailers Interviews Hatchet Family Juggalo News Underground Music Psychopathic Horrorcore ICP Insane Clown Posse Psy Live Music Tour Psychopathic Records Kottonmouth Kings DC Comics Sci-Fi Television / TV Comic Books Movie News Reggae DC Cinematic Universe Movie Trailers News Comedy / Humor TV News Suburban Noize Nintendo Wii Subnoize Batman Technology Music News Batman v Superman Superman Celebrities SRH Music Videos Comic Strips Syko.org TV Promos Wonder Woman Animation King Klick Social Media Sports Marvel Comics Obnoxious Chucky Chuck DGAF Johnny Richter Rap Music Arizona / AZ Stargate Suburban Noize Records Superbowl Album News Dropout Kings Football Hed P.E. Linkin Park Madchild Man of Steel Science Suicide Squad WhitneyPeyton Xbox 360 BLESTeNATION DC Films Editorials Government KMK Kottonmouth Kings Records MBC MBugout CIty Nintendo DS Podcasts Box Office Comic Book News Green Lantern Harley Quinn Kevin Zinger Microsoft New Music Rock News Suns Twitter Basketball Blogosphere Business DC Extended Universe DC Television Universe Daily Deals EDM Electronic Food / Beverage KMKR KopyRite Kottonmouth ReKordz Marijuana Marvel Cinematic Universe PTB Records PlayStation 3 RIP Saint Dog Spider-man Staff News Super Bowl 50 The Joker Video of the Day Warner Bros. Web Development Wonder Woman kingmaker scam alert Album Releases Angry Birds Apple Aquaman Archie Comics Auctions Batgirl Birds of Prey Bluetooth Books Bryan Fuller C4MULA CBS California California / CA Cartoons Chester Bennington Crime Customization D-Loc DC Entertainment Daddy X Dead by Sunrise Deaths Deep Space Nine Dj Bobby B Ebay Eddie Ruxpin Eddie Ruxspin Electronic Music Email Facebook Features Financial Florida / FL Fringe Gmail Google+ Greg Berlanti Hawkman Health Japan Julien-K Kingdom Come Lil Saint Literature Luxury MNE Martian Manhunter Mobile / Wireless Multiplayer Multitouch Music Snippets Music Teaser NSFW Nevada / NV New Albums New Artists Nintendo 3DS No Warning Operating Systems Orgy Ouija Macc PSN Pakelika Papa Roach Pete's Dragon Press Releases Reviews Rockstar Seth Macfarlane Software Software Update Son of Saint Sony Star Trek Beyond Staunch Streaming Media Syko Sam SykoDeals SykoPoetry Tech News The Avengers The CW The Dirtball The Flash The Flintstones Themes Throttle House Music Tour News Kottonmouth Kings Transportation Trekkers Trekkies United Family Music Voyager Walmart Warehouse 13 Website Tools Windows Windows 10 Windows Media Xbox Live YouTube captain chronic iMac william moseley