The development team behind Starlink: Battle for Atlas started with a mission a few years ago: to build something new, something creative, and something “out there.” As it happens, “out there” is an open-world, outer-space, multi-planet adventure that involves a physical replica of an in-game starship that sits on your controller, and comes equipped with swappable, modular parts – enabling you to adapt to nearly any in-game scenario on the fly. But long before Starlink got there, the development team was back on Earth figuring out how they could grow the idea that began their original mission into the massive space saga it is now.
from GoNintendo

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