Coming from Digital Foundry...
This is clearly a huge step up from Mario's previous adventures just in terms of sense of scale, and it's great to see that performance here is almost totally rock-solid - no mean feat, bearing in mind that this it the first non-linear 'exploratory' Mario title to target 60fps (predecessors like Super Mario 64 and Super Mario Sunshine opted for 30Hz gameplay instead).
Right now, the elephant in the room is resolution - Super Mario Odyssey is currently locked at 720p resolution, and it's by far the biggest issue with the game's presentation. Not only that, but the E3 demo was running docked, which leaves us wondering whether this is work-in-progress code built around mobile mode, with docked enhancements (preferably a resolution bump to 720p or 1080p) coming later. Alternatively, perhaps we are looking at the full-fat experience right here, with Nintendo planning to nip and tuck at the game for the purposes of the mobile configuration. Only time will tell.
from GoNintendo

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