This is part of a Nintendo UK interview with Cardboard Robot Games' Christian Stewart...
Nintendo UK: What inspired you to make a fighting game in the style of a Neo Geo Pocket Color title?
Christian Stewart: Two buttons was a big, big thing about Neo Geo Pocket. Somehow SNK got really complex, complicated fighting games that felt close to the Neo Geo arcade games in portable format, with two buttons. There was some magic there that we wanted to replicate in which we could make a game that has only two buttons, but still have the complexity that something like Street Fighter, with six buttons, could have.
NUK: Pocket Rumble has potential to be a great local multiplayer game. How important is it to you that Nintendo Switch will allow two players to fight not just on a TV screen but outside in tabletop mode?
CS: Right, that’s exactly why we need to be on Nintendo Switch! This is the first time a handheld has really had the feel of playing on one console in local multiplayer. It’s perfect. We didn’t know anything about the Nintendo Switch when we were first designing the game but as soon as we heard about its capabilities we were like "this is perfect, this is exactly what we need to be on. This is a local, multiplayer, portable console and here we have this very important local multiplayer game that’s focussed on portability.” So it was a perfect fit!
from GoNintendo

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