This comes from a MCV UK interview with Image & Form's Julius Guldbog...
About Nintendo's indie support
From what I've seen, just using Nintendo's publishing tools to set up everything from sales to getting the name right on the eShop, everything like that, it's much more streamlined and more modern. Even Nintendo's approach to how they get new indies to join the Switch family – nowadays, they see a good game at a convention and they just walk straight up to them and ask them to develop for Switch. From what I know, they've never done that before, so I think they are getting with the times. They know more than anyone what they did wrong with the Wii U, and 3DS in some cases as well, and they really want to fix that.
Differences between Switch and other consoles
We've had no [development] problems at all. It's up there with the PS4 and Xbox One. PC will always be the easiest, of course, but [Switch] is up there with the big leagues, which is really good.
Switch isn't as powerful as the PS4 or Xbox One, but it's pretty darn close. Just look at Snake Pass or Fast RMX. Snake Pass is extra interesting, because look at how good the graphics are compared to the PS4 version. I think if developers put their mind to it and optimise the game for the Switch, it can run anything.
from GoNintendo

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