Battle Princess Madelyn's development started as a passion project for the dev's daughter

A portion of a DMT interview with Casual Bit Games' Christopher Obritsch...

DMT: Did you start to create the game just for Madelyn’s personal use or was it with the hopes you could get the game published?

CO: Originally, this was just for Maddi, but at the rate I was doing the prototype in my spare time it probably would have taken 10 years to complete – not an easy task when it comes to short attention spans. I also wasn’t moving fast enough for Maddi – who was about to turn 5 at that point. That’s basically what made us go full blast on the game. Let’s make her game the way she wants it, with her help. Let’s make her the best game we can, because we can. So on her 5th birthday I announced the game to see how people would react. It went over swimmingly! And Maddi was excited that we would be able to put more time into the game with her. So for the first year, there was never any real thought of publishing the game. But making a real game, needs a lot of time and effort -and money- , not the kind of thing you can do with a full time job and raising your children properly. I was depriving myself of sleep to get things done, mostly my Friday and Saturday nights. Going to bed late after Maddi was asleep just to get a couple of hours in here and there.

Full interview here




from GoNintendo

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