SDK Spriter Update Detailed & North American Release Date

SDK Spriter Version 2 has been approved for release by Nintendo of America, here is the breakdown of what is coming (see below)

* Replace walking sprites on title screen with user-generated ones.
* In-game quick reference guides.
* Add a border-checking paint bucket tool to Sprites/Tiles modes.
* Add flood fill to Sprites mode.
* Show a transparent overlay of the zoom window above the thumbnail in Sprites/Tiles modes.
* Provide a way to toggle the grid on/off in Sprites/Tiles modes.
* Replace walking sprites on title screen with user-generated ones.
* In-game quick reference guides.
* Add a border-checking paint bucket tool to Sprites/Tiles modes.
* Add flood fill to Sprites mode.
* Show a transparent overlay of the zoom window above the thumbnail in Sprites/Tiles modes.
* Provide a way to toggle the grid on/off in Sprites/Tiles modes.
* Export scaled maps to Miiverse and sdkspriter.com as 1024x1024 PNG.
* Zoom in/out Overworld levels
* Play hide-and-seek in Overworld levels.
* Use additional controllers (including NES Classic Controller) in Overworld/Terrain levels.
* Touchscreen interaction for Dungeon Master levels
* Improve indication of the null tile in Tiles mode.
* Add compositing options for pasting clipboard in Sprites/Tiles mode.
* Store the clipboard across loads of the Sprites/Tiles modes for copy-and paste.

New Paste Details Explained:

"Over" pastes it on top of existing art (same as currently).

"Under" pastes it beneath current art.
"Replace" wipes the canvas and pastes.

"Inner Merge" combines opaque parts of both and only pastes on top where both are opaque.

"Outer Merge" compares opaque parts of both and pastes where they are both NOT opaque.

"Inner"/"Outer" both wipe the canvas before pasting.

You can also copy and paste between tiles and sprites, and the clipboard saves between loads of Spriter making transfer of assets between your various files easy.)

These SDK Spriter updated features (listed above) will deploy to your Wii U and across North America on the fast approaching Monday April 3rd! This upgrade will be FREE for all current SDK Spriter owners. Additionally SDK Spriter is now on sale with a 50% off discount. Don't have it yet? What is SDK Spriter? SDK Spriter is an all-in-one studio for creating retro video game assets, from the pixel art all the way to playable levels. The final assets can be exported to Miiverse™ or the SDK Spriter Online Stream (linked below).

SDK Spriter has 4 phases of content-creation: Sprites, Tiles, Maps, and Levels. Sprites are animated characters with 8 frames and 4 compass directions. Tiles are sets of 256 square art pieces used in building environments. Maps are layouts of tiles, collision-maps, and warp-points. Levels are a combination of everything into playable form.

Levels come in three forms: Overworld, Terrain, and Dungeon Master. Overworld levels present the player with an overhead environment similar to classic RPGs, including roaming NPCs. Terrain levels present the player with a pseudo-3D tilted environment similar to early racing games of the 16-bit era. Dungeon Master levels assist with conducting paper-and-dice RPGs, letting the DM/GM control on the Wii U™ GamePad™ what the other players see on the TV screen.





from GoNintendo

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