A portion of an [a]list Daily interview with Reggie Fils-Aime...
A: What were some of the lessons learned from Wii U and Nintendo 2DS/3DS that have been applied to Nintendo Switch?
RFA: Our goal with any console launch is to deliver an entirely new game experience for players. With a platform like Wii, the appeal was obvious. You move the controller like you would a tennis racquet, or a sword, and the payoff is instant. With Wii U, the value of a second screen in gameplay was not instantly recognized, and often problematic for developers to fully take advantage of in terms of what the system could do. However, with Nintendo Switch, the unique appeal of our ‘anywhere, anytime, anyway’ approach is readily apparent. So we think consumers will get the appeal right away, and developers will embrace how it can bring their ideas to life. The concept of ‘constant engagement’ was also built into our Nintendo Switch planning. You’ll be seeing this in a number of ways, but most importantly to gamers, it means a steady flow of big first-and-third-party franchises becoming available to play on the system in 2017. These games will launch starting on March 3 alongside the Nintendo Switch hardware and will continue through the holiday.
A: Nintendo is also now reaching a broader mobile audience through mobile games like Super Mario Run and Fire Emblem Heroes (and the upcoming Animal Crossing). How do you see those games introducing new consumers to these characters and potentially driving them to Switch without cannibalizing the console audience?
RFA: Well, I don’t have to answer this hypothetically—I can simply point to what’s already happening. Last summer, something called Pokémon GO exploded into pop culture. Of course, veteran Pokémon fans were quick to begin playing. But with over a half billion downloads globally in just the first couple of months, it’s obvious that a lot of those new players didn’t know a Pikachu from a Charmander. For them, everything about Pokémon was new. We suddenly started seeing sales for legacy Pokémon titles begin to spike. And then, when Pokémon Sun and Pokémon Moon launched, they became the fastest-selling Pokémon titles ever, and the fastest-selling games of any kind in the history of Nintendo 3DS. In the last quarter of 2016, here in America, we sold more games for Nintendo 3DS than any other quarter in its five years on the market. And the impact carried over to Nintendo 3DS hardware, too. Six million more systems sold at the end of 2016 than during the same period a year before. In the US, year-on-year sales of Nintendo 3DS hardware increased for seven consecutive months. So to us, it’s clear that our strategy of using mobile titles to build interest in our dedicated platforms certainly can work. In fact, it is working.
A: NES Classic Edition remains very hard to find at retail today. How challenging will it be for gamers to actually find a Switch at retail this year?
RFA: Well, the market will decide that answer in the short term. We hope it’s very popular. But the fact that Nintendo Switch arrives in March . . . rather than a typical Thanksgiving launch window . . . means that many of the first-year purchases will occur over the course of many months, rather than just several weeks. So we’re optimistic we’ll meet demand.
from GoNintendo

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