[Log-in Bonus] Since the RT campaign was a success, all players get a one-time log-in bonus of 5 Orbs;
[Quests] As part of the Play Everyday Event, new Daily Special Quests are now available at the arena
Unless stated otherwise, the following details are for the next big update hitting the game, due out in April.
- change to Inherit Skill goes live tomorrow
- inherit skills that were previously inherited when using Merge Allies
- Hero Merit is something you earn in battle, and once a character has earned enough of it, you can get some Hero Feather
- duplicate Heroes share their Hero Merit
- new rules for combat, in order to make them more varied
- Defense: to clear the map, you need to defend against enemies for a set number of turns
- Reinforcements: enemy reinforcements will appear on the map, & you will have to defeat them too in order to win the battle
- update will change the way Arena scores are handled, along with the matchmaking conditions
- players will no longer be matched based on the total base stats of their characters
- matchmaking will be based on the combination of the following 4 values:
Character levels and * rating;
Number of bonuses gained by using Merge Allies;
Total base stats after removing the effects from all skills, including Weapon Skills;
Equipped skills.
- this will help match you with players of a similar level and slightly increase the score you can obtain on all difficulty settings
- tap on a Bonus Hero in order to get a description of that character
- notifications will no longer be displayed automatically every time you launch the game
- they will display just once a day
- you will still be able to check them out on the notice board in your castle
- there is a mysterious item to equip that will allow you to expand Hero abilities
- Early April: Navarre, the Scarlet Sword
- Late April: Zephiel, the Liberator
- Early May: Xander, the Paragon Knight
- Late May: Lloyd, the White Wolf
- permadeath event teased for the future
from GoNintendo

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