Sumo Digital talks Snake Pass levels, worlds and obstacles

A portion of a Miketendo64 interview with Sumo Digital's Seb Liese...

Miketendo64: “In the description on the website, it says “15 levels full of snake bending obstacles” and “Four world themes each with unique features and hazards.” Can you tell us a bit about these snake bending obstacles, four world themes and the hazards we can expect to face. Also is one of them a mongoose and just what is the scale of these levels?”

Seb Liese: “Think like a snake’ is our mantra… the levels are places where someone like Mario or any other character that could jump could breeze through really fast. Without those standard methods of locomotion players must think completely differently about simply moving let alone how to scale any kind of vertical obstacle… even simple steps become an obstacle! It’s a complete departure from your normal platform adventure game.

We’ve shown glimpses of the fire, earth and water themes – we’ll be revealing the other one soon. Each has its own challenges No mongoose and we don’t want to tip our hand completely, but you should know that gravity is your biggest enemy in Snake Pass.”





from GoNintendo

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