Coming from a Polygon interview with Nicalis' Tyrone Rodriguez...
“We were fortunate enough to have prototype developer hardware for the Wii U, 3DS, etcetera, so we already had a good relationship with Nintendo to get [the Switch] a little bit early. The Switch is, by far the easiest and most programmer friendly so far. I know this sounds like lip service to Nintendo, but it’s actually not. If this wasn’t true, we wouldn’t be able to get these games up and running as quickly as we have, and we wouldn’t be able to have a launch title. It’s light years ahead of what we were doing with Wii U
We put the hooks in ... so that the code will work on any platform. So, for example, if there was a console that didn’t have achievements, you can’t have achievements on those games. But in the case of Isaac, we built the achievements right into the game.
We used to enjoy the lack of developers coming to Nintendo consoles, it was a lot less competition, but it’s not a bad thing. More good games on every platform is good for the industry. I’m very happy Nintendo is trying to get more games for this platform."
Rodriguez went on to confirm 1001 Spikes as heading to Switch, but that's not all. Nicalis has “way more” Switch games in development, which will be revealed later.
from GoNintendo

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