Legend of Zelda: Breath of the Wild director talks breaking conventions, puzzle solving, open-ended gameplay & more

The following info comes from Famitsu and 4Gamer interviews with The Legend of Zelda: Breath of the Wild director Hidemaro Fujibayashi.

- the developers’ main goal was to break conventions, but they weren’t sure how far they should go to do so
- they took a look at what was core to Zelda games, and decided it was the sense of relief you feel after solving a puzzle
- they tried to fix the parts of puzzle-solving people found boring while keeping the interesting parts intact
- they wanted people to think outside the box
- there are multiple ways to approach/solve puzzles and gameplay challenges
- anyone who plays the intro will find a way to enjoy the story naturally
- NPCs do have things the want you to do, but don't bug you about it, and you can ignore them if you want
- some of the bosses are hidden in plain sight
- the Sheikah tribe are key to the story, as is Zelda’s blue tunic





from GoNintendo

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