We just posted our 5400-line Player class (C#) from Celeste in all its messy, mostly-undocumented glory. This is the code that handles Player input/movement/states. Maybe it'll interest you if you're curious how some part of that works! @NoelFBhttps://t.co/hvJ79WPqPx
— Matt Thorson 🍂 (@MattThorson) March 1, 2018
The above tweet means nothing to me, as I'm an idiot. For those who like to look under a game's hood and see what makes it tick, the tweet above is a dream come true. If you wanted to see just how player movement and input is handled in Celeste, you can hit up the Github link above and sift through to your heart's content!
from GoNintendo
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