A portion of a Game Informer interview with Platinum's Atsushi Inaba
GI: When I look at all your games, it seems they’re all very stylish. And you said smooth, which I thought was an interesting description. But I’m curious if you think that’s an important thing for video games to be, and why you think that might be.
Atsushi Inaba: I wouldn’t actually say “stylish” is necessarily in our DNA, but it certainly conjures up the idea of smooth controls, pretty art that pops, something that sticks out and has a unique visual footprint, etc. It’s nice to be thought of that way. And ultimately for us as an independent developer, we’ve just naturally grown into being able to focus on that sort of gameplay. Probably it is in how we develop games. Even with our independent game that we’re going to do, the engine has been built out in a way so that programmers can work with animators very smoothly, and a lot of times that’s what helps smooth the nature of the controls, the action being on pace, etc. And so we’ve planned on that in advance to make sure it can be in the final product.
from GoNintendo

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