Coming from a DreamTeamFC interview with EA's Andrei Lazarescu...
“As much as we would have wanted to (use Frostbite) you can’t without making the whole engine work. We intentionally chose to do a custom engine because we felt that rather and try and get Frostbite running and end up having to downsize things and making it just a smaller, lower-quality version of the PS4 and Xbox One versions, we wanted this to be a FIFA that stands on its own two feet.
We want people to recognise it and play it for what it is rather than saying, hey, you’re getting a sh***y, second-rate game. This is a full FIFA that players players will enjoy."
Lazarescu also talked about how the Switch version is definitely a setup up from the 360/PS3 outings.
“If you put the two together you won’t recognise them. When you dock it (and connect to the TV), it’s 1080p and 60 frames per second – Gen 3 (PS3 / Xbox 360) never run on this. We’re also using physics based rendering, another thing that Gen 3 did not have. We’re even putting ICONS in Ultimate Team – Gen 3 won’t have these either.”
All in all, it seems EA took bringing FIFA 18 to Switch version seriously.
“The only thing I can tell you is that there’s a big team of people working on this. It’s being created in a very serious way – the gameplay, it’s fun and different.”
from GoNintendo
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