The following comes from a Dtoid interview with Image and Form's Marco Podda...
"This was the game [Dig 2] that everyone wanted to work on. The original means so much to us, and there is so much we still wanted to do with it that we didn't have the chance to before.
The big head, little body proportions are important for Dig 2, as they allow the character to be the exact same size as the blocks of dirt and rock you dig through. The more adult looking characters in Heist were fitting for that game, as they made headshots tougher, and were generally more fitting for a game where gunplay is the main mechanic. But don't think that because the robots are cuter in Dig 2 that the game is any less serious, or that the artwork was any less labored over, than what you saw in Heist.
None of the levels in Dig 2 rely on procedural generation, though there may be some other elements of the game that do... There will be a traditional shop to spend all your gold as well, so players will have plenty of motivation to mine for maximum monies.
"(Dig 2 will have) higher highs, lower lows, periods of intensity, calm, action, exploration, and basically everything you got in the first game, except with the volume turned way up."
from GoNintendo

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