WWE 2K18 devs talk roster approach, earning PPV matches, MyCareer mode, transitional attacks

Coming from Visual Concepts' executive producer Mark Little...

"Our roster philosophy is relatively simple: We work to be as up-to-date with WWE’s current superstar roster, where possible, while continuing to deliver great WWE legends or hall-of-famers – such as The Rock, Stone Cold Steve Austin, or Andre the Giant – from multiple eras in WWE history. It’s hard to select just a few folks as being the new exciting additions because every WWE fan has his or her own favorites.

Just like in WWE, you aren’t handed a PPV match. You need to earn your way into the PPV weekend, so between PPVs, players need to earn their way into the upcoming PPV by completing matches and earning stars in nightly challenges."

Coming from Visual Concepts' designer Jason Vandiver...

"We wanted MyCareer to be more experiential this year and enable players to spend more time interacting with the unique personalities across all the WWE superstars and supporting personnel. Rather than looking at menus to find out who you should ally with or make your rival, you can simply go talk to these people or ambush them in the backstage environment. Want an interview with Renee Young? Simply go up to her and ask for an interview. Don’t like the WWE superstar she’s interviewing? Go up to him or her during live TV and interrupt that interview.

You no longer have to lean your opponent against an object before slamming him or her into it. You can now lift the opponent into a carry, walk up to any object, and seamlessly transition into an environmental attack.”





from GoNintendo

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