The following comes from Nick Hagger, a developer that worked on De Blob years ago.
Games are a form of art and expression, and game developers have things to say. A few years ago I worked on a game called De Blob. Even though it was a fun, colourful, cartoony world, it was actually a very political game: it asked players if they would choose to live in a grey and colourless world of control and order, or if they will be the person who breaks the rules in order to create beauty and give people hope. Is it better to abide by the rules, even if the rules are unjust, or is it a just and moral act to break bad rules? It’s a simple enough question, sure, but it’s an inherently political one.
I always liked that De Blob seemed colorful and silly on the outside, but was hiding some pretty deep political commentary under the surface. Neat to see a dev on the game discussing that aspect years later.
from GoNintendo
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