Nintendo on steady Switch releases, phone/app required for voice chat, VC talk, GameCube downloads, cloud save

A portion of a Kotaku interview with Reggie Fils-Aime...

On how, after promising to have a steady stream of releases from Nintendo for Wii and Wii U and not quite hitting the mark Nintendo seems to be doing so with Switch:

First, it was a dedicated focus coming out of Wii U to make sure that we had the steady cadence of games. As I look at Wii U from a business perspective, that’s the one thing we were not able to do as well as we hoped. So it was clearly a priority.
Second, we have many more developers today working on our content than we did five years ago or even 10 years ago.
...we have a lot more development staff than we did at the beginning of the Wii U generation and certainly throughout the Wii generation.

On why in the world Nintendo is going to require use of a mobile phone when using voice-chat for the Switch

Fils-Aime: We actually think that the phone is going to deliver a better, more robust execution. In terms of the APIs that we can build into an app, the fact that phones are ubiquitous, the fact that it allows us to do much more rapid improvements and updates to the service, that’s why we think a phone execution—and specifically a mobile app execution—is going to be better for the consumer.

Kotaku: It just seems cumbersome that I’m going to have to plug my headset into a phone into a system, those wires…

Fils-Aime: So let’s be clear. What you’ve seen is the execution by one particular supplier. That is not going to be the only solution.

Kotaku: But it’s going to require a phone no matter what?

Fils-Aime: It’s going to require a phone. It’s going to require a mobile device and be delivered by an app.

On the possibility of the Virtual Console for Switch, separate from whatever Nintendo is planning to do with its $20 online service which was recently delayed to 2018 and is set to include a subscription-based library of legacy games:

Kotaku: Have you guys said if there’s going to be, aside from all that, a Virtual Console experience?

Fils-Aime: We’ve not used the term Virtual Console.

Kotaku: Do you plan to sell your older games to people? People got used to that with Wii and Wii U as downloads.

Fils-Aime: What we’ve said is that as we communicate the specifics of the Nintendo Switch online service then at that point we’ll communicate what it is we’re doing with our legacy content.

Kotaku: It’d be great to be able to download and play some GameCube games on my Switch, Reggie. I’m just telling you.

Fils-Aime: I see a lot of consumers hoping and wishing for that online.

On the lack of cloud-saving/back-up options

Fils-Aime: I can’t say there’s a solution coming, but we do hear the message.





from GoNintendo

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