Snake Pass composer David Wise discusses how he got involved with the project and his approach

A portion of a Nintendo Life interview with composer David Wise...

Nintendo Life: How did you get involved with Sumo Digital on Snake Pass, and what were your first thoughts when you were shown the concept?

David Wise: I originally got introduced to Sumo some time ago when Pat Phelan sent an email. I love the concept, the style and the gameplay. I really like the modern, yet almost retrospective 3D platformer style. I get to see alot of video games, and Snake Pass is one of those games that when you see it being played you just want to grab the controller and get involved yourself.

Nintendo Life: Can you talk about the process when working on a project like Snake Pass? Do you see levels in action before you work on the music, for example?

David Wise: While it is possible to write music for games without physically playing them, it's much better to get a feel for the music by actually controlling the character. This gives you a much clearer sense of rhythm for the gameplay - and a chance to really get immersed in the world. At this point, initial ideas start to formulate.

Nintendo Life: What's the general tone and flavour of the soundtrack for Snake Pass, in relation to its setting and gameplay?

David Wise: The tone is a little more considered than a game such a Sonic or Mario. The pace is a tiny bit slower, and it's very rewarding once you get a feel for how to control your character. it is still a happy game - upbeat and a lot of fun.





from GoNintendo

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