The following comes from a Polygon interview with producer Adi Shankar...
- Shankar and Netflix are pleased with the reception to the show
“I was offered the live-action version of Castlevania right around the time when Dredd was coming out. I was in advanced talks about that and trying to figure out what it would have looked like. Think big independent, small studio movie. It would have been in the same vein as Underworld, from a budget perspective. It wasn't this big epic blockbuster, but it wasn't super cheap either. It felt 250 percent wrong. At the time, I'm entering my late 20s. This is one of my favorite games and I'm literally staring at the chance to adapt it, but have to say no.
I felt like the major studios were blatantly disrespecting fandom. We were the preexisting audience who would show up opening day regardless. I don't want to partake in the massacre of my own fucking childhood. If I do that I'd rather go back to the credit card company I was working at.
There is no movie, there is no TV. None of that actually exists and the hope is that as the years go by, the story will keep continuing. You have this story; Whether you want to call it a bunch of movies chopped up or a TV show ... we're not a TV show in that we have a monster of the week. I think this is, I could be wrong here, but I truly believe this is how entertainment is going to look in a few years.
I don’t think the future of entertainment will be homogenous. But I do believe that this is a format where it's like this really long movie that you're watching in these chapters, and these chapters string together and really tell a complete story of a universe.
Ultimately the way I look at Castlevania is as a story about a family and multiple generations of this family. There are aspects from all the games that I have plans to include, assuming the audience still keeps showing up. I would love to continue this series and I would love to keep making seasons, keep telling stories in this universe.”
- Netflix allowed Shankar to do the story he always wanted to without trying to force changes that big studio execs wanted
from GoNintendo
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