A portion of an NWR interview with dev Shaun Roopra...
NWR: While with the Smash inspiration the game obviously has a significant multiplayer focus you also have a single-player experience and co-op play possible as well. What game experiences would you say inspired the style and play of the modes that aren't just focused on four-player battles?
SR: ‘Solo’ mode was a conundrum for us. We refused to just make your typical tacked-on single-player mode, as that’s not really our style. We wanted to explore the gameplay we could build around the core of De Mambo and had a lot of crazy ideas but ultimately we toned it down. Super Mario 3D World was a big inspiration as in that game you have the Mystery House’s where you face these short 10 second challenges and it really shows you the imagination Nintendo is capable of. So we combined that with the quick-fire nature of Wario Ware and the towers of Mortal Kombat and somehow made a single-player De Mambo mode that we’re really proud of.
Survival on the other hand was very quickly made, pretty much an afterthought that turned out amazing. I think it’s due to the foundation of De Mambo’s core gameplay being very flexible. Obviously, Space Invaders and Galaga etc were the inspiration for ‘Survival’.
from GoNintendo
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