Details on Swap Fire's big update coming to Wii U

A portion of a Miketendo interview with dev Jeremy Alessi...

M64: For players who are unaware of the Big Update coming to Swap Fire on Wii U, just what exactly does it entail?

Jeremy Alessi: – Exhibition Mode is now sequentially unlocked rather than players having to complete all cups with a gold medal first. This way, each time they complete a cup with a gold medal they earn 3 new exhibition game types. Some reviewers completely missed this feature and hammered us for not having a free-play mode so we want to make it more obvious that this does exist.

Capture the Flag and DropZone will be swapped in the play order because Capture the Flag ended up not being as easy to grasp as we had hoped. It was supposed to be introductory but it just ended up being confusing for many players. DropZone was moved to the end (Galactic Cup) because we felt it required more dexterity but in truth most people can pick it up with just a little practice and its gameplay proposition is more straight forward than Capture the Flag. The first cup only represents 6 minutes of play time but we have learned that it’s very crucial for that to be a carefully orchestrated balance of ease and surprise. Capture the Flag seems to be the weak point there and it’s 33% of peoples’ initial perception of the game.

We will be adding text to the pause screen on the TV that let’s players know they can select from 8 Display Modes on the GamePad.

We will be reinforcing that the Minus Button (-) can be used at any time to calibrate tilt on the Wii Remote or invert look on dual analog controllers. (Both of the above changes are things we display or show to players in multiple places already but they are being missed so people are really missing out on our intention to create a really easy “jump-in, jump-out” experience for players without fumbling through a bunch of menus)

The dual analog controls have been adjusted so they have more low-end precision and more high-end acceleration.

There is a crash that can occur after prolonged gameplay that we hope to track down. It seems to be tied to holding the laser down (which is encouraged) but somehow this is eating up memory in a non-traditional way (no slow-down before the crash etc.) so it’s been difficult to pin-point this bug. It should be noted that we did run the game all day before our initial 1.0 submission without any crashes so we also suspect that Nintendo’s final packaging of the game with Miiverse integration somehow put us over the threshold of memory usage by a razor thin margin that is only noticeable after prolonged play periods. For example, the game crashed on me the first time I played the eShop version downloaded to my regular personal Wii U, though I had played through all cups multiple times during development with no crashes.

There are some controller order glitches, for example if player 1 is using a Wii Remote and another player is using the GamePad as the Spectator/Commentator the two controllers conflict.

There are some other issues but the above are the biggest on my mind.





from GoNintendo

0 comments:

Video Games Movies / Film Music Nerd News Star Trek Nerd Trailers DC Comics Sci-Fi Television / TV Comic Books Movie News DC Cinematic Universe Movie Trailers News Comedy / Humor TV News Nintendo Wii Batman Technology Batman v Superman Superman Celebrities Music Videos Comic Strips Syko.org TV Promos Wonder Woman Animation Marvel Comics Social Media Sports Arizona / AZ Stargate Superbowl Football Linkin Park Man of Steel Science Suicide Squad Xbox 360 DC Films Editorials Government Nintendo DS Box Office Comic Book News DC Television Universe Green Lantern Harley Quinn Microsoft Rock News Suns Twitter Videos Basketball Blogosphere Business DC Extended Universe Daily Deals Food / Beverage Marijuana Marvel Cinematic Universe PlayStation 3 Spider-man Staff News Super Bowl 50 The Joker Video of the Day Warner Bros. Web Development Wonder Woman Angry Birds Apple Aquaman Archie Comics Auctions Batgirl Birds of Prey Bizzaro Bizzaro Girl Bluetooth Books Bryan Fuller C4MULA CBS California California / CA Cartoons Chester Bennington Crime Customization DC Entertainment DC TV Dead by Sunrise Deaths Deep Space Nine Ebay Email Facebook Fanmade Features Federation Financial Florida / FL Fringe Gmail Google+ Greg Berlanti Hawkman Health Japan Julien-K Literature Luxury Martian Manhunter Mobile / Wireless Multiplayer Multitouch Music News NSFW Nevada / NV Nintendo 3DS No Warning Operating Systems Orgy PSN Papa Roach Pete's Dragon Press Releases Rap Music Reviews Rockstar Seth Macfarlane Software Software Update Sony Star Trek Beyond Streaming Media Supergirl Syko Sam SykoDeals SykoPoetry Tech News The Avengers The CW The Flash The Flintstones Themes Transportation Trekkers Trekkies Trekspertise United Family Music Voyager Walmart Warehouse 13 Website Tools Windows Windows 10 Windows Media Xbox Live iMac