Multiple indie devs (Suda51, Frozenbyte, and more) heap praise on Switch and Nintendo's approach to indies

Indies are a huge part of the Switch, and it seems Nintendo has done things right by indie devs this time around. Game Informer spoke to multiple indie devs about their impressions of Nintendo's approach to indies and the Switch as well, and there was nothing but praise.

Associate product manager at Adult Swim Games, Jacob Paul

“Indie games can generally be consumed in smaller chunks than triple-A games. I think it’s the perfect platform for pick-up-and-play as people are going on the bus or on planes.”

Marketing manager at Frozenbyte, Kai Tuovinen

“Switch is much easier to develop for than the Wii U. They have the Unreal and Unity support as well, so those guys who are using those engines can easily bring their games. Also for people like ourselves who are using our own engine, it’s really easy for us to put our games on Switch as well. The support from Nintendo for different events and promotions is overwhelming. We really couldn’t be happier with how things are.”

Suda51

“Over the past two years, I’ve seen how much Nintendo has been putting into getting the word out about indies and trying to help the indie community get more popular and get more support. It’s really obvious to me that Nintendo has really started caring more about indies.

In my entire career as a video game creator, I’ve never had that chance before. I’ve never had a platform or company really show that they care about my games or my series this much, and really offer this much support for it. I really appreciate that and it’s one of the reasons I’m really glad to be working with Nintendo. They show that they do care. That sort of care is something that I’m able to receive from Nintendo that I don’t really think I’d get from anywhere else.”

Chucklefish community manager Tom Katkus

“It definitely seems like an ideal platform [for Wargroove]. In a way, a game like this, it’s almost like coming home, coming back to a Nintendo system. I think everyone in the studio would have felt we were underserving everyone if we didn’t have it on a Nintendo system.”





from GoNintendo

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